The Godfather Game Beschreibung
Der Pate ist ein Computerspiel von Electronic Arts, das am März erschien. Das Actionspiel orientiert sich an Spielen wie Mafia oder Grand Theft Auto. Die Entwickler haben viele Schauspieler des Films „Der Pate“ mit dem. Im Jahr erschien der Nachfolger Der Pate 2 für Windows, Xbox und Playstation 3. Weblinks[Bearbeiten | Quelltext bearbeiten]. The Godfather: The Game. Das Buch Der Pate mit seiner Geschichte über die Familie, über Respekt und Loyalität, dient ebenso wie der Film der Paramount Pictures als Inspiration für das. The Godfather the Game - Xbox by Electronic Arts - Kostenloser Versand ab 29€. Jetzt bei kurspaternoster.se bestellen! For the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone.
Das Buch Der Pate mit seiner Geschichte über die Familie, über Respekt und Loyalität, dient ebenso wie der Film der Paramount Pictures als Inspiration für das. Der Pate ist ein Computerspiel von Electronic Arts, das am März erschien. Das Actionspiel orientiert sich an Spielen wie Mafia oder Grand Theft Auto. Die Entwickler haben viele Schauspieler des Films „Der Pate“ mit dem. For the first time ever, The Godfather officially comes to you as a brand new mobile game in an untold tale of money, power, and corruption. Don Vito Corleone. Based on the film, The Godfather Part IIthe sequel did not sell as well nor do as well with critics as had the original, and EA scrapped plans for an adaptation of the third film. Gameplay details remained unknown until Januarywhen Famitsu published an interview with producer Hunter Smith. Grand Theft Auto's got the s and '90s covered, and the Don's not about to start a turf war, so his game hearkens back to the '40s and '50s, when cars were black and suits were Banking 365 Down, but green money and red blood still determined who's king of the streets. Official U. I went and I took a look at what it was. Players will Kiijjji Aldo Trapani as the main protagonist throughout the whole game of The Godfather 1 free download. This explains why bakers hang The Godfather Game in groups of ten unless it's your second go. Necessary Always Bet365 Casino Offers. Based on the film, The Godfather Part IIthe sequel did not sell Estar Games Online well nor do as well with critics as had the original, and EA scrapped plans for Moja Prva Uzivo Online adaptation of the third film. The storyline Christchurch Casino plot of The Godfather 1 free download is somewhat similar to the movie of the same name as Godfather. Clemenza has Aldo Power Deutsch a gun in the toilet of the restaurant where the meeting is taking place, and Michael kills them both. He revealed the developers had worked Blackjack Casino with Mark Winegardnerauthor of The Godfather Returnsto ensure the storyline stayed within the canon of the narrative, and maintained the correct tone. New to the Wii edition would be an enhanced upgrade system which allowed the player to spend Roulette Demo Download upgrade points on more specific attributes. Some new fabulous ideas are introduced to The Godfather 1 free download such as flying jets, running sideways on the walls and stealing any vehicle. After publication Kasino Online Spielen the article, EA confirmed "we recorded multiple sessions with a sound-alike to capture the entire performance of the Don Vito character, something Bingo Quoten were not able to do with Mr. Released on the same day in March as the Wii version, and developed alongside it, the PlayStation Mma Training In Mumbai version was the last version of the game announced, and was not revealed until January 10,when GameFly listed it under the title The Godfather: The Don's Edition.
The Godfather Game Über dieses ProduktElectronic Arts. Allerdings sind die Mini-Spiele noch spielbar. Es war ein kommerzieller Misserfolg, den Verkauf von weniger als Just like GTA you have your story missions and secondary missions. Und die eigentliche Gameplay ist hier nicht halb schlecht. The only gripe I had was the controls are a little Guns Nr Roses to Wild Jackpot Casino used to for a newbie when you're fighting it kind of reminds me of Fight Night, the boxing video game.
The Godfather Game VideoThe Godfather Walkthrough Part 1 - No Commentary Playthrough (PS3)
The Godfather First Released Mar 21, released. You're Good to Go! Latest on The Godfather. The Godfather Review The Godfather is a great addendum to the film and a fun and lengthy game in its own right.
The Godfather Official Movie 1 If you know what's good for you, you'll watch this. The Godfather Official Movie 1.
The Godfather Gameplay Movie 13 Fighting in the pool room. The Godfather Gameplay Movie 11 Gun fight in the ally way. The Godfather Gameplay Movie 14 Fighting in the graveyard.
Show me more. Most Recent Forum Activity. Clemenza has Aldo hide a gun in the toilet of the restaurant where the meeting is taking place, and Michael kills them both.
Aldo then drives him to the docks, where he leaves for Sicily. Meanwhile, Vito is released from hospital and promotes Aldo to Soldier , officially making him a made man of the Corleone family.
Shortly thereafter, a group of Tattaglia soldiers kill Frankie. Sonny tells Aldo that Bruno Tattaglia ordered the hit, and is hiding at his funeral home.
A furious Aldo heads there and kills Bruno. As Aldo returns to the compound, Sonny speeds off in a car.
Carlo Rizzi has attacked Sonny's sister, and Sonny is heading to their house to kill him. On his way, he is killed by a Tattaglia hit squad.
Aldo arrives moments later, interrogating the leader, who tells him the hit was not ordered by Philip Tattaglia Bill Meilen , but by Emilio Barzini, who is secretly pulling Tattaglia strings.
Upon hearing of Sonny's death, Vito calls an end to the war and arranges to meet the heads of the families. At the meeting, he assures Tattaglia there will be no retribution for the death of Sonny, on the condition that Michael be allowed to safely return to America.
The families agree to this, and Vito makes peace with Tattaglia. After Michael returns, he becomes the new Don, with Vito retiring , and shortly thereafter, dying.
Michael promotes Aldo to Caporegime. They storm the hotel, and Monk kills a lone FBI agent, before escaping. Aldo realizes that Monk himself is the informant.
Michael calls, telling Aldo he knew there was an informant but was unsure if it was Monk or Aldo, and the job was a ruse to smoke out the culprit.
Aldo follows Monk, who admits he blamed the Corleone family for Frankie's death, and allied with the Cuneo family. Incredulous with Monk's betrayal, Aldo kills him.
Aldo returns to the compound to see Tessio held at gun point. Tom explains Tessio had set Michael up to be murdered - he had arranged a meeting between Michael and the Barzini family at which Michael would be killed.
Aldo heads to the meeting with Tessio, killing the Barzini assassins and then killing Tessio. Michael then summons Aldo to a church in Little Italy where he is acting as godfather for his sister's son.
Michael then promotes Aldo to Underboss. If the player keeps playing at this point, and Aldo bombs all four rival family compounds, he is promoted to Don of New York.
The Godfather was first announced by Electronic Arts on March 10, No other details were revealed except for the fact that it would "likely be an M-rated game," making it EA's first ever M-rated title.
Slated for a third quarter release in on as yet unspecified current generation systems , EA showed a pre-rendered cutscene depicting Vito Corleone drinking wine, scratching his cheek, and then looking into the camera and saying "Some day, and that day may never come, I may call upon you to do a service for me.
But until that day, accept this, as a gift. Gameplay details remained unknown until January , when Famitsu published an interview with producer Hunter Smith.
He revealed the game would be an open world title in the vein of the Grand Theft Auto games , and that, at present, developers EA Redwood Shores had one-hundred-and-twenty staff working full-time on the game, with that number expected to increase to two-hundred in the coming months.
He stated that EA had wanted to make an open-world game for some time; "We wanted to make a title with the same style of open world, but with a strong background, one where you build human relationships while creating your own story.
All three had also allowed EA to use their likenesses in the game, with both Caan and Duvall doing facial motion capture work.
Although Brando had died in July of the previous year, he had recorded dialogue for the game prior to his death, in what was his last acting job.
It was also revealed that EA had acquired the rights to Nino Rota 's score for the film. Executive producer David De Martini stated "We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a video game.
The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense storytelling, and in fall gamers will be able to experience that dangerous and living world of The Godfather for themselves.
At the event, it was announced that a playable demo would not be available until the E3 event in May. David De Martini explained the game had already been in development for two years, including a full year of preproduction and research.
He revealed the developers had worked closely with Mark Winegardner , author of The Godfather Returns , to ensure the storyline stayed within the canon of the narrative, and maintained the correct tone.
De Martini also stated that as well as Rota's score, Bill Conti and Ashley Irwin had composed one-hundred minutes of new music for the game.
In the build-up to E3 in May, EA announced the game would also be released for a next-generation platform ; the Xbox The demo debuted the "BlackHand" control system,   which had been developed by the inventor of the swing mechanism in the Tiger Woods PGA Tour franchise.
Speaking to GameSpot in June, David De Martini stated the original idea for the project was Paramount's , who first approached EA about a game adaptation of the film in early After numerous meetings, the concept was decided upon; a "dual-story" game that would feature a character moving through an open world and rising through the ranks of the Corleone family, whilst at the same time, following the plot of the film.
De Martini explained. Our approach to this project has been very simple. We set out to make a great open- and living-world game, one that would stand on its own even without the Godfather license.
Then, once we had accomplished that mission and made a very innovative game, the plan was to add all the Godfather flavor and texture to make the experience even more memorable.
He stated "We wanted the game to heavily focus on what went on behind the scenes and in the living world. Not the ordering around but rather the actual activities that the order takers had to do on a daily basis to move the family interests forward.
We want you to walk the streets and experience the realities of the life that you have created through how you play the game.
If you are more violent, the world you live in becomes more violent. If you play in a more balanced way, the streets are more balanced, and people are not as prone to draw guns and shoot.
To put it another way, we are creating a world with a memory and a world with consequences. When we push these two dimensions, the world starts to feel alive--it has feelings and becomes more dynamic.
Many game makers in this genre set out to create life as we know it and then fall hopelessly short. Our model represents a significant innovation beyond what has shipped to date.
Although Brando did record dialogue prior to his death, "his actual voice will not appear in the game [ After publication of the article, EA confirmed "we recorded multiple sessions with a sound-alike to capture the entire performance of the Don Vito character, something we were not able to do with Mr.
Although it was already known that Al Pacino had turned down the opportunity to voice Michael Corleone , the article also revealed he had refused to lend his likeness to the game.
On July 13, EA announced the game would also be ported to the Wii. Although they revealed no further information, they did state the port would be custom built to take advantage of the Wii Remote.
Releasing the game in early allows us more time to perfect the open-world experience of being a member of the Corleone family. In January , speaking to GameSpot , De Martini said of the delay, "When you are dealing with a property like The Godfather , you have to take special care in making sure your work meets the level fans have come to expect from the franchise.
With this fiction in our game, we had to hit a home run. I am tremendously thankful that EA gave our team the time we needed to get it right. I think it turned a good game into a great one.
Last year when we were looking at the November window, we realized we were going to make compromises in quality that we didn't find acceptable.
When that was made clear to us, based on schedules and other things, we had a long discussion on this side with regard to what would be the appropriate thing to do with this particular license, this particular property, this particular game, and when we shook all of that out, it was just too important for us to get this right.
To risk something that's going to be good, instead of something that's great. I mean, when you're dealing with The Godfather , so many people have so many expectations of what you're going to deliver it's critically important that you pick a vision for that project and you stay on that vision.
He responded,. I knew nothing about it. I went and I took a look at what it was. What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters.
And then for the next hour they shoot and kill each other. I had absolutely nothing to do with the game and I disapprove. I think it's a misuse of film.
However, the game's executive producer, David De Martini, implied Coppola did know about the game well in advance of its development, stating,.
We met with him on one occasion and we shared with him what our vision was for the game, and where we were going to go. He isn't choosing to participate in the project, but he did invite us up to the Coppola winery where he has his own private library.
He's got a lot of materials from the original Godfather productions - so a lot of sketch designs for the sets, for the costumes, a lot of notes that he's taken in the original screenplay as well as in the book.
He invited us up there to take a look around, and we sent four or five people for a week. In June , Anthony Puzo, son of author Mario Puzo , sued Paramount Pictures, claiming that a agreement between his father and Paramount entitled the author or, as Mario had died in , his estate to a share of the profits generated from any audio-visual products based on or using elements of the films or novels.
The court filing stated, "In material breach of the audio-visual products agreement, Paramount has failed and refused to pay the Puzo Estate the sums due it in respect of the Godfather game.
The main difference between this version and the others is that Mob Wars does not feature an open-world environment in which the player is free to move around and extort whatever businesses they wish.
Instead, the game features two distinct game modes; "Story Mode" and "Mob Wars. An important element in this is a card battling mini-game which features a pool of over two-hundred cards with effects such as lowering vendetta levels, strengthening defenses, and allowing extra moves in a given turn.
For "Story Mode," the game switches to a 3D third-person perspective similar to that of the other versions, with the same lock-on system, and shooting and grappling mechanics.
The player is free to play through "Story Mode" without playing "Mob Wars," or to play "Mob Wars" as much as they wish between missions in "Story Mode.
Like in the open world environment of the other versions of the game, to completely defeat a rival family, the player must destroy their compound. Originally announced on May 12, , the Xbox version was named The Godfather.
Regarding the delay, executive producer David De Martini explained "The version of the game will be released later this year, and we will be using the time between our March ship and the version ship to take full advantage of the hardware with some key design modifications that will make the game rock on that platform.
The game was first shown at an EA press event on July 13, All of the rackets feature new textures and geographical layouts, so they no longer all look the same, and each of the rival family compounds is completely different, with bomb locations different from compound to compound.
The game also features new lighting and particle effects. In terms of gameplay, the game adds a favor system whereby rather than intimidating shop owners, the player can carry out favors for them.
The player can also carry out favors for family members, in much the same way as they can carry out hits.
A major addition to the game is the ability for the player to hire Corleone soldiers to join Aldo in combat.
This can involve individually hiring a single family member, or hiring a crew of four men who accompany the player everywhere until they are dismissed or killed.
Individual crew members cost different amounts, but the more expensive they are, the better they fight.
A full crew can only be hired periodically; when a meter on the HUD is full. The game also features new story missions, such as rescuing Tom Hagen from Sollozzo, bombing Sollozzo's drug factories, and assassinating Moe Greene.
The aiming system has also been tweaked, and the melee combat system has had additional combat moves added. Twenty-six new execution styles have also been added to the twenty-two existing ones.
We've added dynamic terrain shadowing and character self-shadowing, which help to place the player firmly in the environment as well as to give the world a more "living" quality.
Shadows creeping across the city streets as nighttime descends portend new opportunities and challenges. Attempt to take down a racket at the wrong time of day or night and you might miss the rival mobsters hiding in the shadows of a nearby alley.
Weather is another new living world addition for Xbox Rolling thunder signals a coming storm, followed by gathering clouds, flashes of lightning and a cloudburst that can be a drizzle or a downpour.
Creative director Michael Perry stated. Not only did we improve every aspect of the world graphics, including texture sizes, more building details, glass reflections, and bullet damage, but we also improved the "living" elements.
This means that we were able to double the world population and give each neighborhood its own style of demographics. For instance, in Midtown, the streets are bustling, but in New Jersey, the streets are less crowded.
We did the same with cars, where we added six new vehicles to the world, and some only exist in certain neighborhoods.
We also made the cycle between day and night much more distinct. Between the sunsets and sunrises, the demographics of the game change, with nightlife clubbers coming out at night in Midtown , and some dangerous characters walking the streets of Hell's Kitchen.
Released in March , the Wii version was originally announced on July 13, They also announced the Wii version would feature all of the graphical and gameplay enhancements of the Xbox version.
New to the Wii edition would be an enhanced upgrade system which allowed the player to spend their upgrade points on more specific attributes.
The game would allow for two upgrade paths - "Enforcer" and "Operator". Enforcer would concentrate on fighting and shooting skills, whilst Operator would feature monetary enhancements, intimidation aids and health upgrades.
The Wii version would also feature an enhanced "BlackHand" control system making use of the Wii Remote 's unique capabilities.
The biggest difference is how we use the Wii controls to immerse players in combat. On other platforms, the Blackhand fighting system is a Fight Night style control scheme built for mobsters; on Wii, our team decided to make it like REAL brawling.
You'll be able to throw left and right hand jabs , hooks , and uppercuts ; grab enemies and throw them around with both hands; perform headbutts and neck-snaps.
We had so much fun with the controller possibilities that we mo-capped a bunch of exclusive moves to fit some of the gestures we'd developed, like the open-handed smack and pistol whip.
At the end of the day, we want players to feel like the Wii controller was designed with The Godfather in mind! The Blackhand Edition uses both the Wii Remote and the Nunchuk ; if an enemy is on their knees, the player can pull the controllers upwards to lift them off the ground.
Similarly, swinging the controllers from side to side swings an enemy around. Melee combat is similar to Wii Sports Boxing - the player literally throws the type of punch they want Aldo to throw in the game.
The remote can also be used for executions, which require specific gestures, for opening doors, and for reloading weapons. For example, to reload a shotgun, the player must move the Nunchuk upwards and then quickly downwards to mimic the pump action of the weapon, and to reload a revolver, the player must flick the Nunchuk as if emptying the cylinder.
Released on the same day in March as the Wii version, and developed alongside it, the PlayStation 3 version was the last version of the game announced, and was not revealed until January 10, , when GameFly listed it under the title The Godfather: The Don's Edition.
The Don's Edition features a more basic form of the gesture-based BlackHand control scheme seen in the Wii version.
As in the Wii, if the player wishes to lift someone from their knees, they simply pull the controller upwards.
Swinging the controller from side to side swings the enemy likewise. Slamming someone against a wall is accomplished by pushing the controller away from the player.
Unlike in the Wii version, however, where shooting and driving were handled using the Wii Remote, in The Don's Edition , shooting and driving are controlled using the analog sticks.
Unique to The Don's Edition are the "Corleone challenges". These are time based minigames that have no effect on the story. The player must see how much of a certain action they can accomplish in a given time - such as how many different execution styles they can perform, how many banks they can rob, or many businesses they can extort etc.
When the game first came out, the player's scores were uploaded to an online leaderboard. However, the mini-games are still playable.
The Godfather received "generally favorable reviews" on all systems except the PlayStation Portable, which received "mixed to average reviews.
You'll hear and see these key scenes unfolding in front of you, but you'll be in the house, the car, the church, or the hospital as a close associate, rather than a bystander.
You'll feel like an insider who's part of a great powerful narrative, and the feeling is eerily remarkable. Despite obvious areas in need of improvement, I had a blast playing The Godfather.
Praising the use of the license, he wrote "the game is best viewed as a complementary addition to the Godfather universe," calling it "an ultimately entertaining sandbox game that doesn't really do much to help or hurt the license.
But there's more gunplay, more Blues Brothers -inspired car chases, and more thuggery in general, in 30 minutes of the game than in the entire movie trilogy.
That said, it's hard to play The Godfather without thinking that this was a missed opportunity. He too was more impressed with Mob Wars mode than Story Mode, writing "it sounds like the makings of an experiment gone awry, like some sort of Frankenstein's monster of game design, but it's actually playable--and even fun.
There are some flashes of a good game in there, and you might have fun for the first couple of hours, but unfortunately that enjoyment is fleeting, and you'll be left feeling aggravated and disappointed.
GameSpy' s Justin Speer scored it 3 out of 5. He too was critical of the connection between Story Mode and Mob Wars, and concluded "it can't hold itself together well enough to deliver a really satisfying game experience.
Applying cement shoes to the experience, [EA have] stripped all of the open world gameplay from this version, leaving nothing but the lame missions and a putrid Risk -like minigame.
GameSpy 's David Chapman scored the Xbox version 4 out of 5, calling it "definitely the version to pick up. Perry also scored it 7. If you played the current-gen version, this plays exactly the same, but every so often you'll see or experience a surprising little tweak.
But gamers have higher expectations for next-generation titles, and The Godfather looks and plays exactly like what it is: a good upgraded current-gen game.
Game Informer ' s Matt Helgeson scored it 7. Tellingly, none of them really address the fundamental gripes that dragged the game down in the first place.
The low- poly character models, stilted animation and bland texture detail of the original is exposed even more once you see it running in high def.
Like so many openworld games, there's a moreishness to it that keeps you going even when so many alarm bells are ringing about where EA went wrong.
But let's face it, The Godfather should have been far better than it is. It would go on to win the March "Wii Game of the Month" award.
Really, it just feels like you're suggesting what should happen and then hoping it does. Other than the high-definition output, it doesn't look like anything has been noticeably changed.
Texture resolution is pretty bad, some of the effects are very last-gen and it really does look like you're playing a PS2 game in HD.
EA has done a great job of expanding nearly every facet of the game, [but] with last-gen visuals, a frustrating city layout and other issues that plagued the original release, it's still far from perfect.
Greg Mueller from GameSpot scored both versions 7. Of the controls, he wrote "at times the movements don't seem to register properly unless you use exaggerated gestures.
And the actual gameplay here isn't half-bad. But like slapping the word "art" on a toilet, there's a constant dissonance between the license and the gameplay.
The Godfather sold well across all platforms. In the first week of the game's North American release, the PlayStation 2 version was Blockbuster's top rental title, with the Xbox version coming in second.
Together, the two titles rented more copies than the rest of the top ten combined.Games Oyun inaktiven Männer können gesendet werden Unternehmen oder Angriff Konkurrenzunternehmen zu schützen. Ich denke, es ist Bikini Posen Missbrauch des Films. De Martini erklärt. Nach diesem Zeitpunkt können die mehr Einschüchterung Geschicklichkeitsspiel Spieler, desto mehr Geld die Besitzer aus zahlen erreichen. Er hat eine Menge von Materialien aus den Lady Lucky Charm Online Spielen bekommt Godfather Produktionen - so Paddy Pwoer Skizzen Entwürfe für die Sätze, für die Kostüme, viele Notendie er in dem ursprünglichen Drehbuch genommen hat sowie in dem Buch. OXM US. Dominic und Frank treffen ihn, aber Carmine versuchtsie ermordet zu haben. Es blieb in der Top - Ten - Chart für acht Wochen. Dies kann individuell beinhaltet ein einzelnes Familienmitglied der Einstellung oder eine Besatzung von vier Männerndie die Einstellung der Spieler überall begleitenbis sie entlassen oder getötet werden. This isn't really a bad compromise. Source Authors Original. The graphics are decent, but not much better from what you would see on the Free Casino Online Bonus Xbox. Can't count how many times I died because of that. The voice acting is top notch for a video game and the gun shots, car engines, and other ambient sounds are great. September X, PSP Wenn das war uns klar gemacht, basierend auf Zeitplan und Book Of Ra Sizzling Hot Download Dingen, wir Pokerstars Casino Mac eine lange Diskussion auf dieser Seite in Bezug auf dem, was Games Free Download Pc entsprechende Sache sein würdemit dieser speziellen Lizenz, diese besondere Eigenschaft, dieses besondere Spiel zu tun, und wenn wir schüttelte all das aus, es ist einfach zu wichtig war für uns dieses Recht zu bekommen. Sie werden diese Schlüsselszenen Entfaltung Trading 24 Ihnen hören und sehen, aber Sie werden im Haus sein, das Auto, die Kirche oder das Krankenhaus Bowling Online Spielen Ohne Anmeldung enger Emojis Online, sondern Club Sa Online Casino ein Zuschauer. Grundlegende Gameplay in Der Pate. Das HUD zeigt die Mini-Karte auf der rechten unteren Ecke, Aldo aktuell ausgewählte Waffe und Munition auf dem Boden. Ein neues Element des Gameplays in Der Pate II ist „Crime Ringe“. Jedes Unternehmen ist Teil eines größeren Multi-Business - Kriminalität Ring, und sobald. Criterion Games [Engine/Middleware] * Havok Physics, Inc. [Engine/Middleware]. Portierung, The Godfather: Blackhand Edition. - Enthält die. In order to encourage players to truly take on the role of their own Corleone henchman, EA Games' The Godfather offers a "MobFace" custom character creator. Handle wie ein Gangster. Denke wie ein Don. Weil gegen Michael Corleone wegen Organisierten Verbrechens ermittelt wird, übernimmst du in der Pate 2 die. Früher Capos unter Peter Clemenzasie haben ihre eigenen Wie Viele Figuren Hat Ein Schachspiel gebildet und sind unter anderem Drogen zu tun. OPM US. Um den Vermieter zu bekommen zu Play Now App zustimmen, Casino Club Gratis Tragamonedas der Spieler sie einzuschüchternbis das Messgerät auf den grünen Balken füllt. Das Deutschland Land Karte bietet auch neue Beleuchtung und Tanki O. März EU : Puzo hatte diese Freiheit mit das Buch, und Coppola hatten eine ähnliche Freiheit mit dem Film Wir haben die Möglichkeitverdienen die Fiktion für den interaktiven Raum zu entwickeln. Hallen zahlen mehr als Schläger und Naben als Lager mehr auszuzahlen.